Peak Simulator / Matthew Plummer Fernandez (2015)

18 – 20 September 2015

Peak Simulator was a new sculptural installation from Matthew Plummer Fernandez that juxtaposed computer-generated landscape over the ‘natural’ landscape. In the early 1980’s the film industry began to explore computer generated imagery developed by computer scientists. These computational techniques were based on simple recursive equations that generated complexity with minimal effort. The first film to adopt this strategy was Star Trek 2: The Wrath of Khan in 1986 by Loren Carpenter, who later went on to found Pixar studios. For AND 2015, Plummer created a physical manifestation of the algorithm within Grizedale Forest, which so many computer generated landscapes have been based on in the film and gaming industry.

Peak Simulator / Matthew Plummer-Fernandez

Artist’s bio:

British/Colombian artist Matthew Plummer-Fernandez critically and playfully examines sociocultural entanglements with technologies. His current interests span algorithms, bots, automation, copyright and file-sharing. He was awarded a Prix Ars Electronica Award of Distinction for the project Disarming Corruptor; an app for disguising 3D Print files as glitched artefacts.

Matthew shares his research on Algopop, a popular tumblr that documents entanglements with algorithms in everyday life, as well as the artists that respond to this context in their work. This has become the starting point to a practice-based PhD funded by the AHRC at Goldsmiths, University of London, where he has worked as a research associate/technologist and visiting tutor. He holds a BEng in Computer Aided Mechanical Engineering from Kings College London and a MA in Design Products from the Royal College of Art.

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